Wednesday, 9 May 2012

evaluation


Throughout this project we kept ourselves busy but doing our own set tasks and helping the others in our group when we needed to, although the work was complicated we carried on working as hard as we could to reach our goal.

Some of our skills are not as strong as our teammates but we used our skills to help the other where they were not as strong so we all worked as an effective team to minimalize any problems we may of come across as well as making our work even better.

The most interesting part was getting a brief from the client and having an area to work in which in this case was the game area for a aquarium which also gave us an aim in this case it was aimed at children and the parents that would be with them so we can keep them entertained and also educated without making everything over complicated so they will fully understand what they are seeing.

Our game is of a basic design as well as having questions that children and adults can have a fun time learning about whilst there as-well as promoting more reasons to go there and have fun.

Using cartoon drawings of the sea creatures was a idea we all agreed upon due to the children would like it more than seeing the real thing which to some could be scary which could upset the children and parents aswell as possibly ruin their trip to the aquriam.

 giving the main character a possible voice was one of our ideas that we liked to do

timeline


timeline

Week  1 – create ideas within our group of game and characters aswell as back up idea’s in case of any problems (idea generation)

Week 2 – split the tasks between the people in our group and plan and begin our individual work.

Week 3 – look over the other members of the groups idea’s give feedback (positive and negative) and take the feedback to make the work better.

Week 4 – begin to form the work into a single file as the game begins to take shape and let us process and programming errors or other such problems we may encounter.

Week 5 – finalise the process of creating the game checking for flaws and making sure it is functional  

Week 6 – have a complete review of our game to make sure it works and that it can be played with no problems as well as blogging the work as we do it

Tuesday, 8 May 2012

feedback from client

We had a meeting with the client and presented them are main idea for our game.  During this presentation the client took on board all of our ideas and seemed to like them. We then asked if there was any feedback that she could give us and she raised a few points.



Keep the 4 different zones idea, but have 4 different characters trying to get home.
We would like to include sound in our game, for example voices. These files however can be very large and make are game have a huge file size. This therefore can lag the game. So until we find out the dimensions of the tablet device, we need to have some sound format management.
If one day the aquarium is quite busy it might be quite hard to hear sound. Therefore we need to add subtitles just in case our voice cannot be heard. We can also add speech bubbles to make the subtitles look more in theme.
Include the names of fish for example, Enzo the Shark
Maybe incorporate a map so that players can find the NPC's


our ideas

1. Our first game idea would consist of a simple design to do with the habitat of our main character Snorkle. You would play as Snorkle and navigate around the NPC's to gather information and answer questions.

2. Our second idea was to have a large game area which consists of all the sections of the aquarium. This makes the game more involved with the aquarium. You would still interact with Characters and answer questions. 

3. Our third idea was to combine the first two ideas into one. We would have for sections to the game. Indicating the four different sections of the aquarium. You would progress to the next section Through a  transition screen and then play the next section until you get to the end of the game.

We chose to go with our third idea because we believe that it has the best chance to be an enjoyable and educational game.

responsiblity and task


Responsibilities and Task Assignments

Byron

-Character Creation
-Scripting
-Research
-Aquarium Visits/Research

Jordan

-Animal Research
-Voice/Sound
-Aquarium Visits/Research
-Game Research

Jake

-Team Management
-Scripting
-Flash
-Animation 

feedback

We had a meeting with the client and presented them are main idea for our game.  During this presentation the client took on board all of our ideas and seemed to like them. We then asked if there was any feedback that she could give us and she raised a few points.

Tuesday, 27 March 2012

process of the game




this game consists of many aspects and skills from a virirty of programs such as photoshop, flash and even audicy using these programs to create out game has made our own skills grow to the point of creating work of great quilty





using background such as these we have created in our game is something we had to learn to do so we could improve in the future, although the game is interactive we have put a great deal of thought and passion into our work and are striving to make it better every chance we get.




Tuesday, 24 January 2012

client brief

Analysing Client Brief

Kelsey was the client that met us at the National Marine Aquarium, and she gave us a run down of what she wanted us to produce. She gave us some valuable information that we noted down.

-Has to be education
this is one of the main aspects that our game has to cover. We need to be educating people about these animals and how we co exist with them. We need to teach people about how humans effect on the planet effects these fish.

-Needs to include personalities
There are many people that visit the aquarium regularly, in fact more people visit it regularly than a one time thing. This means that we have to incorporate what people see into our game. For example, people have favourite fish in the aquarium and know what they do and how they act. This means we have to incorporate these personalities into our game.

-On a tablet or android
we need to bear in mind that our game is going on a tablet device. This means that we need to make sure we have minimal file size so that the game runs smoothly.

-Charity
The National Marine Aquarium is big on charity. We need to make sure that we give the correct information to the audience about how to find out more about the charity and what the aquarium gives back to the community and the environment.

-Breeding Programme
The aquarium has a breeding tank which all the new born are kept in. They are very keen to make sure that they continue to generate more and more fish and make sure that they are cared for and healthy.

-Behind the scenes
People that came to the aquarium were interested in what happens behind the scenes of all the fish tanks. so the aquarium installed a laboratory which you can view whilst walking through one of the tanks. Here you can see into the laboratory and see what happens behind the scenes. We need to try and get this into our game so the audience know where it is.

-Environment
We need to make the audience aware of the environmental dangers of pollution. We need to make sure that we educate the audience into seeing the problems with water pollution and habitat destruction.

-Audience
Our audience was defined as needing to be usable by all ages. This means we need to make it fun and enjoyable enough for children but still be factual for adults. Also we need to make sure that the language we use can be understood by all ages.

Initial Ideas

1. Our first game idea would consist of a simple design to do with the habitat of our main character Snorkle. You would play as Snorkle and navigate around the NPC's to gather information and answer questions.

2. Our second idea was to have a large game area which consists of all the sections of the aquarium. This makes the game more involved with the aquarium. You would still interact with Characters and answer questions. 

3. Our third idea was to combine the first two ideas into one. We would have for sections to the game. Indicating the four different sections of the aquarium. You would progress to the next section Through a  transition screen and then play the next section until you get to the end of the game.

We chose to go with our third idea because we believe that it has the best chance to be an enjoyable and educational game.

Tuesday, 17 January 2012

Character Bio



Name – Simon
Species – Lobster
Favourite food – Small Fish
Likes too – Walk sideways
Fun Fact – some lobster can live up to 100 years.


Name – Callum
Species – clown fish
Fav food – Leftovers
Likes to – swim in coral
Fun fact – clown fish live in schools of roughly one hundred

Name – marty
Species – tiger shark
Fav Food – large fish
Likes Too – swim and hunt
Fun Fact – Some sharks have  a small fish swimming under them to protect them from things that may eat them

Name – kashikoi
Species – octopus
Fav food – crab
Likes too – Open jars to get his  food
Fun fact – octopuses are highly intelegent

Name -ned
Species -starfish
fav food - algae
likes too - Stick to things
fun facts - Starfish like to be lazy and sticks to thing to hide from things that want to eat them

Name - Sparky
Species - Ell
fav food - small fish
likes too - swim in maze like caves
fun facts -ell's blend in to rocks well which makes them amazing hunters
Name - Jimmy
Species - Seahorse
fav food - Very small fish
likes too - Swim along the bottem of the sea on the sand
fun facts -  Sea horses tend to play in small groups

Name - herbert
Species - hermit crab
fav food - medium fish
likes too - Find new shells
fun facts - a hermit crab normally like to find bigger more pretty shells

Name -timmy
Species - turtle
fav food -small fish that are in groups
likes too - swim with his family
fun facts - turtles can live up to one hundred years

Name - Barry
Species - Baracuda
fav food - large fish
likes too- play hide and seek
fun facts - baracuda seem slow but when they hunt they are faster than a blink of an eye


Name - Jerry
Species - Jellyfish
fav food - Anything that comes his way
likes too- Float around
fun facts -Jelly fish have no bones so the sea's current makes them travil


Name - Steve
Species - Stringray
fav food - medium fish
likes too- sleep on the sand of the sea
fun facts -Stingrays only use their tails in self defence


Name -Buddy
Species - Butt Head Fish
fav food - crabs and shrimp
likes too- bumb into things

Name - jeggie
Species -ragged tooth shark
fav food - large fish
likes too- look scary
fun facts -this type of shark is one of the few with a hump




- snorkle voice